Shooting Gallery
- C#
- Unity
3D first person shooter. Players have to shoot targets when they pop up to score points. The player can choose from 4 different weapons. Weapon accuracy depends on the player's stance, their movement speed and the weapon's recoil. The game uses art assets from the Unity Asset Store.
Target range before targets start popping up
Moving decreases weapon accuracy
Reloading
The shotgun fires multiple projectiles in a cone
The rifle is able to zoom in
Crouching increases accuracy
Shooting a few targets with the rifle
Using the shotgun
Zooming in with the sniper rifle
Bullet spread changes based on movement